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CCP Imposes Tough New 'Social Credit Score' Rules

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by Tyler Durden
Saturday, Nov 28, 2020 - 23:30

China will consider individuals who seriously endanger people’s health and safety, or disrupt markets’ fair competition and normal social order, as threats to society under its new social credit guidelines.

State broadcaster CCTV reported that the measures were discussed during a recent meeting of the state council citing a state council meeting led by Premier Li Keqiang, President Xi's point man for handling the fallout for the coronavirus.

Among these new punitive measures, China will promote quality development of the credit reporting industry, while encouraging the  sharing of credit information related to finance, government administration and public utilities Speed up orderly use of government-related data Strengthen information security and privacy protection.

The meeting, chaired by Premier Li Keqiang on Wednesday, decided on measures to refine the bad-faith deterrent mechanism to promote the orderly and healthy development of the social credit system.

The principles include adhering to laws and regulations, protecting rights and interests, taking a prudent and appropriate approach and implementing list-based managemen The scope and procedures of credit information shall be formulated in a science-based way, while those for sharing credit information shall be standardized, the meeting said.

For those who aren't familiar with it, Fox News explains that China’s social credit system is a government program being implemented the People's Republic of China regulate its citizens’ behavior based on a point system.

Citizens with higher scores have had an easier time getting bank loans, free medical checkups and discounts on heating. Points have been deducted for traffic violations, selling faulty products or defaulting on loan payments. In some cases, people with bad social credit scores have been barred from buying airline or train tickets.

Other infractions including smoking in non-smoking areas, along with buying - or playing - too many video games, according to various media reports.

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